Deific Power Curse
For every Deific Rank of 5 starting at 1, not 0, (5, 10, 15, 20, etc.) the God Slayer stands a chance of exploding from the deific energy encompassing their body. They will start to notice cracking in their skin and bright light starting to shine from it. A d100 roll must be made once per day. If successful, they are able to subdue the energy and heal for one more day. If destroyed in this manner, the deific energy is released in a massive explosion and the body is permanently disintegrated. There is no magical effect that will bring the God Slayer back. The blast does 1000d6 of untyped energy and 1 mile per ever 5 Deific Ranks the God Slayer has (example at DR 15 it would be 3000d6 at 3 miles). Every level of the God Slayer class provides +10% protection against this on the d100 roll up to +99%.

Deific Bloodlust Curse
After the God Slayer has reached Devine Rank 11 (0 to 10) *or* killed *and* taken the sparks of at least 5 gods, they will acquire the Deific Bloodlust Curse. This means that whenever the God Slayer interacts with a god directly then must make a Will Save DC 150 in order to hold back the insatiable need and craving for the god's spark. This check must be made every other round while dealing with the god. Natural 20's on the save give a 1d6 round bonus before the next check needs to be made. If they fail the save then the God Slayer will go to any means to find and acquire the spark. If the God Slayer comes accross another god while hunting it's main target, it will switch to that god in order to gain a spark.

The Lingering
If the God Slayers are willing to sacrifice their Earthly soul segment (access to Action Points) then they will gain the following:

20,000 Tertiary XP

For every consecutive PC that does the same within 1 day (1 game) the bonus goes up by 10,000XP. Please note that there are additional side effects to be named later....dun dun DUN!.....
This unlocks additional purchasable abilities below:

Deific Power Boost
20,000 Tertiary per Level
You may take this up to 4 times for a total X5 (Base X1 +X4). Each time adds a +1% chance to the roll on the Deific Power Curse. 3 times a day, you may increase the damage of 1 attack by the multiplier. This is added at the end of the damage total. This may not be added to Mega Damage Rolls. After doing so, a Deific Power Curse roll must be made.
Last Chance
10,000 Tertiary
If you fail your Deific Power Curse roll you will explode as explained above. However, the last segment of your true Humanity lingers on. You may re-roll the failed roll ONE TIME. You may only take this one time.

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